Position: Game Engine Developer (Open 3D Engine O3DE)
Type: Hourly Contract
Compensation: $50 - $150/hour
Location: Remote
Commitment: 10 40 hours/week
Role Responsibilities:
• Architect, develop, and optimize scalable game systems using Open 3D Engine (O3DE) with C++ and Lua
• Implement advanced 3D rendering pipelines and visual features to achieve AAA-quality graphical fidelity
• Integrate, extend, and customize O3DE modules to fulfill project-specific needs and support dynamic, multiplayer-ready worlds
• Collaborate with designers, artists, and other developers to deliver robust, maintainable gameplay and engine features
• Troubleshoot, profile, and resolve complex performance challenges across diverse hardware configurations
• Contribute to technical documentation and participate in code reviews to promote best practices and knowledge sharing
• Engage in agile development processes, providing technical insights and driving innovation within the team
Requirements:
• Professional experience with Open 3D Engine (O3DE) and familiarity with its modular architecture
• Advanced programming skills in C++ and proficiency with Lua scripting for gameplay or engine extension
• Experience building, optimizing, and debugging large-scale real-time 3D environments
• Strong understanding of rendering technologies, graphics pipelines, and multiplayer or networking systems
• Excellent written and verbal communication skills with the ability to collaborate across disciplines
• Experience working with open-source tools, build systems, and version control
• Strong problem-solving skills with a proactive, ownership-driven approach
• Contributions to open-source 3D engine projects or involvement in the O3DE community
• Experience deploying games or simulations on multiple platforms, including Linux
• Background in shipping AAA games or large-scale multiplayer environments
Application Process (Takes 20 mins):
• Upload resume
• Interview (15 min)
• Submit form