Type: Developer
Compensation: $50 – $120/hour
Location: Remote
Commitment: 10-40 hours/week
Role Responsibilities
• Design, develop, and optimize 2D and 3D games using MonoGame, C#, and the .NET ecosystem.
• Engineer scalable gameplay systems and graphics pipelines, maintaining full control over game architecture.
• Implement cross-platform functionality to ensure consistent performance across multiple devices and platforms.
• Collaborate closely with artists, designers, and developers to deliver cohesive and engaging player experiences.
• Write robust, maintainable, and efficient code while adhering to best practices in software development.
• Perform code reviews, contribute to architectural decisions, and debug complex technical challenges.
• Communicate clearly and proactively in both written and verbal formats to support effective team collaboration.
Requirements
• Deep hands‑on experience with MonoGame and familiarity with its role as a successor to XNA.
• Proficiency in C# and the .NET ecosystem with a strong understanding of object-oriented programming principles.
• Demonstrated experience developing, deploying, and optimizing cross‑platform games across platforms such as Windows, macOS, Linux, consoles, and mobile.
• Strong knowledge of 2D and 3D rendering pipelines, graphics APIs, and gameplay engineering.
• Excellent written and verbal communication skills.
• Experience working with multidisciplinary teams and incorporating feedback into development cycles.
• Ability to troubleshoot and resolve complex technical issues independently.