Job Description:
• Model high-quality buildings, airport infrastructure, and environmental elements using photo and satellite references, charts, and blueprints
• Create realistic textures and materials using industry-standard tools and workflows
• Optimize assets for performance across a wide range of systems, including efficient UV mapping and LOD creation
• Ensure assets integrate seamlessly with the Microsoft Flight Simulator SDK and tools as per internal documentation
• Collaborate with the team to resolve technical and visual issues during asset implementation
• Follow internal standards and naming conventions to maintain consistency across projects
Requirements:
• Proficiency in 3D modeling using Autodesk 3ds Max, Maya or Blender
• Strong understanding of environmental modeling and texturing techniques with a focus on realism and accuracy
• Experience working from various types of reference material to recreate real-world locations
• Familiarity with asset optimization, including creating LODs and texture atlases
• Ability to work independently and collaboratively in a team setting
• Comfortable with the English language for all work-related communication
Benefits:
• A monthly-paid, hourly salary
• Opportunity to build detailed, visually rich environments for a global userbase in Microsoft Flight Simulator
• A collaborative and supportive work culture
• Continuous learning and development opportunities across art and simulation technologies