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Posted Apr 16, 2026

3D Artist – Scenery Team

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Job Description: • Model high-quality buildings, airport infrastructure, and environmental elements using photo and satellite references, charts, and blueprints • Create realistic textures and materials using industry-standard tools and workflows • Optimize assets for performance across a wide range of systems, including efficient UV mapping and LOD creation • Ensure assets integrate seamlessly with the Microsoft Flight Simulator SDK and tools as per internal documentation • Collaborate with the team to resolve technical and visual issues during asset implementation • Follow internal standards and naming conventions to maintain consistency across projects Requirements: • Proficiency in 3D modeling using Autodesk 3ds Max, Maya or Blender • Strong understanding of environmental modeling and texturing techniques with a focus on realism and accuracy • Experience working from various types of reference material to recreate real-world locations • Familiarity with asset optimization, including creating LODs and texture atlases • Ability to work independently and collaboratively in a team setting • Comfortable with the English language for all work-related communication Benefits: • A monthly-paid, hourly salary • Opportunity to build detailed, visually rich environments for a global userbase in Microsoft Flight Simulator • A collaborative and supportive work culture • Continuous learning and development opportunities across art and simulation technologies
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